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Design & Prototype Assignment 1: 3

Playtesting our initial concept helped us to realise that we had core issues with the format that we could resolve, while keeping the identity of the game. As such, we created two new concepts that we planned to move forward with, and decided to playtest them both to ascertain which to continue with and which […]

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Design & Prototype Assignment 1: 2

With a core idea selected, we began to plan our first playtest to identify issues with the core concept, and make changes to the rules by identifying the strengths of the format and focusing on amplifying them. My group conducted a test with our course mates in the morning and I conducted an independent test […]

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Design & Prototype Assignment 1: 1

The start of this assignment has been an interesting journey of designing under constraints. When myself and my team consisting of Hanyu Chen and Ruobing Xie met up to discuss our initial approach we quickly settled on attempting to adapt the core concepts of hidden role games to a video conferencing format, utilising the tools […]

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Repurpousing Mechanics and Systems

My recent efforts to develop a more complex game concept have led to me realising how prevalent the influences that I draw from other games are in my work. They both allow me to theoretically construct the idea of the game on paper based on tried and testable practices, and supplement areas of development I […]