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Design & Prototype Assignment 2: 1

From the moment I read the brief, I was reminded of a simple bluffing game called Skulls that I had seen played by Polygon and knew that I wanted to create a similarly simple game that can create tense and fun moments without a complex learning curve. Given hindsight however, my initial design slightly missed […]

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Design & Prototype Assignment 1: 5

Writing The Rules Before starting writing the PDF for the rules we went over and redrafted our goals for the pdf: Clarity: The document should clearly explain the rules of play, as well as express the feeling of the game to players through the tone and structure. Theme: The feeling and tone of the game […]

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Design & Prototype Assignment 1: 4

Iterative Design We began by choosing one concept from our two potential idea, and went with the Storytelling concept. First we used the feedback to identify the potential flaws in the design and went about fixing them. Our first point of contention was the large option space allowed by the wording of the rules regarding […]