Over the break I gained some experience programming in Unity, and spent some time designing a new project. I decided that with this new assignment, I would put those extra skills to use saving me time implementing the project, and instead start with a lengthy design and research process. I want this project to better […]
Month: January 2021
Design & Prototype Assignment 2: 6
In designing my rule document, I had a number of limitations due to my location and access to technology, including my normal design tools. I therefore decided to keep the rules document simple, using black and white tones only and maintaining the hand drawn DIY look of the cards I divided the document into sections […]
Design & Prototype Assignment 2: 5
In my last series of playtest drawing close to the deadline, I was very happy with my game, as I believe that its series of simple mechanics give rise to an engaging 10 minute gameplay experience with repeatability. This is due to a few simple mechanics that are given emergence by the bluffing and misdirecting […]
Design & Prototype Assignment 2: 4
My next series of playtests were in person with a deck printed on low quality card. These playtests had the goal of determining the physical elements of the game and more personal play. We also played many rounds Coup, using a standard playing card deck, which helped me to understand some elements of bluffing games […]
Design & Prototype Assignment 2: 3
I started playtesting by creating a version of the game on playingcards.io and inviting two close friends to play a few rounds with me, we played the new simplified version of the game, and tried some minor rule variations to test what format would be the most fun and would create the game feel I […]
Design & Prototype Assignment 2: 2
After simplifying the game, I wanted to begin playtesting and iterating as soon as possible, so I started by designing and creating my card prototypes. Originally I wanted the game to rely on it’s art to carry the theme, and I intended to do this by creating appealing visual designs for each of the cards, […]