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Experimental Development: 4 – Hard Labour

Given the nature of the project, and the subject matter, I know that the style of the game has to tend towards realism, or at least a more high fidelity style of environment. In my mind, this is primarily to fit the darker aesthetic of alchemy, and to convey the sombre tone of the game’s […]

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Experimental Development: 3 – Alchemy and Iatrochemistry

The once famous doctor, and arguably the most influential chemist of the 16th century, Paracelsus founded a branch of chemistry known as Iatrochemistry that saw itself as a servant to medicine. Although outdated, and composed of only three fundamental elements: Salt, Sulphur and Mercury; it proved to be a useful foundation to what are now […]

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Experimental Development: 2 – Project Legacy

Your father has passed away. The two of you weren’t close, but he has left behind his cabin, and remaining belongings, all to you. The cabin is dusty and poorly kept, clearly just a one room living space, with a bed, small kitchen, and writing desk. As you explore the cabin you notice signs of […]

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Experimental Development: 1 – Indexical Storytelling

Due to the issues I encountered in my previous project (See Critical Play), I decided that this time around I wanted to start with a strong High Concept idea that I already had a clear idea of how to develop, and work forwards methodically developing and implementing it. When I was at university, I had […]