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FMP: Map Design

An issue in approaching the creation of a prototype for Scrimshaw is that the systems in use need to scale for the larger project, and the implementation of those systems will take more planning in order to accomodate for that. The initial step in the prototype design was to design the structure of the game, […]

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FMP: Scrimshaw!!!

Introduction to Scrimshaw Long overdue and well underexplained, I felt it time to properly introduce the subject of my Final Major Project; Scrimshaw. I began development on the game in December 2020, after hearing the term on the hit television show Suits (2011), through a casual comment from a character on the show impersonating a […]