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FMP: Progress and Narrative Design

Progress Significant implementation progress has been made since last post, so I will outline here the work that has been completed, and it’s connection to the project’s design, after which I will outline the approach to narrative design I will be taking in the design of the project. Water Material Given that the entire game […]

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FMP: FMOD Sounds

Before I begin to work on systems that I have been planning the architecture for, I decided to set up FMOD and work through utilizing it’s interface and plugin to implement the sounds in the game. In early August, a friend of mine doing Music Production at BIMM proposed that he work with me on […]