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FMP: In Depth Narrative Design

With the previous Narrative Design ideals in mind, as well as the information gained through the writing of my Thesis, I set out to properly plan out the plot of Scrimshaw’s prototype. Firstly, I came across a new GDC video of Greg Kasavin and Darren Korb discussing narrative design in Hades, just my luck. Throughout, […]

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FMP: Overhauling Systems

I was in the middle of a regular procrastination session when I came across a streamer known as Healian, known for his silly hats and Hades speedruns. Between run sessions, he plays a variety of other roguelike games, of particular interest to me some new indie releases that are passed on to him by developers […]